📖
LeetCode
  • Introduction
  • Array
    • Best Time To Buy And Sell Stock
      • 121.Best-Time-to-Buy-and-Sell-Stock
      • 122.Best-Time-to-Buy-and-Sell-Stock-II
      • 123.Best-Time-to-Buy-and-Sell-Stock-III
      • 188.Best-Time-to-Buy-and-Sell-Stock-IV
    • 1.Two-Sum
    • 1007.Minimum-Domino-Rotations-For-Equal-Row
    • 1031.Maximum-Sum-of-Two-Non-Overlapping-Subarrays
    • 1052.Grumpy-Bookstore-Owner
    • 11.Container-With-Most-Water
    • 1122.Relative-Sort-Array
    • 1163.Last-Substring-in-Lexicographical-Order
    • [118.Pascal's-Triangle](Array/118.Pascal's-Triangle.md)
    • 1181.Before-and-After-Puzzle
    • 1231.Divide-Chocolate
    • 1296.Divide-Array-in-Sets-of-K-Consecutive-Numbers
    • 1304.Find-N-Unique-Integers-Sum-up-to-Zero
    • 134.Gas-Station
    • 135.Candy
    • 1352.Product-of-the-Last-K-Numbers
    • 136.Single-Number
    • 14.Longest-Common-Prefix
    • 1477.Find-Two-Non-overlapping-Sub-arrays-Each-With-Target-Sum
    • 15.3Sum
    • 152.Maximum-Product-Subarray
    • 16.3Sum-Closest
    • 163.Missing-Ranges
    • 169.Majority-Element
    • 18.4Sum
    • 189.Rotate-Array
    • 204.Count-Primes
    • 215.Kth-Largest-Element-in-an-Array
    • 217.Contains-Duplicate
    • 219.Contains-Duplicate-II
    • 220.Contains-Duplicate-III
    • 228.Summary-Ranges
    • 229.Majority-Element-II
    • 238.Product-of-Array-Except-Self
    • 239.Sliding-Window-Maximum
    • 243.Shortest-Word-Distance
    • 252.Meeting-Rooms
    • 266.Palindrome-Permutation
    • 268.Missing-Number
    • 273.Integer-to-English-Words
    • 279.Perfect-Squares
    • 283.Move-Zeroes
    • 287.Find-the-Duplicate-Number
    • 29.Divide-Two-Integers
    • 299.Bulls-and-Cows
    • 31.Next-Permutation
    • 325.Maximum-Size-Subarray-Sum-Equals-k
    • 334.Increasing-Triplet-Subsequence
    • 340.Longest-Substring-with-At-Most-K-Distinct-Characters
    • 347.Top-K-Frequent-Elements
    • 349.Intersection-of-Two-Arrays
    • 350.Intersection-of-Two-Arrays-II
    • 354.Russian-Doll-Envelopes
    • 367.Valid-Perfect-Square
    • 378.Kth-Smallest-Element-in-a-Sorted-Matrix
    • 38.Count-and-Say
    • 383.Ransom-Note
    • 387.First-Unique-Character-in-a-String
    • 4.Median-of-Two-Sorted-Arrays
    • 406.Queue-Reconstruction-by-Height
    • 410.Split-Array-Largest-Sum
    • 412.Fizz-Buzz
    • 419.Battleships-in-a-Board
    • 435.Non-overlapping-Intervals
    • 438.Find-All-Anagrams-in-a-String
    • 442.Find-All-Duplicates-in-an-Array
    • 457.Circular-Array-Loop
    • 509.Fibonacci-Number
    • 53.Maximum-Subarray
    • 539.Minimum-Time-Difference
    • 540.Single-Element-in-a-Sorted-Array
    • 56.Merge-Intervals
    • 560.Subarray-Sum-Equals-K
    • 57.Insert-Interval
    • 575.Distribute-Candies
    • 581.Shortest-Unsorted-Continuous-Subarray
    • 593.Valid-Square
    • 6.ZigZag-Conversion
    • 609.Find-Duplicate-File-in-System
    • 611.Valid-Triangle-Number
    • 621.Task-Scheduler
    • 628.Maximum-Product-of-Three-Numbers
    • 632.Smallest-Range-Covering-Elements-from-K-Lists
    • 659.Split-Array-into-Consecutive-Subsequences
    • 67.Add-Binary
    • 670.Maximum-Swap
    • 7.Reverse-Integer
    • 717.1-bit-and-2-bit-Characters
    • 722.Remove-Comments
    • 724.Find-Pivot-Index
    • 763.Partition-Labels
    • 811.Subdomain-Visit-Count
    • 845.Longest-Mountain-in-Array
    • 846.Hand-of-Straights
    • 862.Shortest-Subarray-with-Sum-at-Least-K
    • 866.Prime-Palindrome
    • 881.Boats-to-Save-People
    • 937.Reorder-Data-in-Log-Files
    • 953.Verifying-an-Alien-Dictionary
    • 957.Prison-Cells-After-N-Days
    • 973.K-Closest-Points-to-Origin
    • 974.Subarray-Sums-Divisible-by-K
    • 995.Minimum-Number-of-K-Consecutive-Bit-Flips
    • Interleaving Positive And Negative Numbers
    • Maximum Subarray Difference
    • Maximum Subarray Ii
    • Merge Sorted Array Ii
    • Minimum Subarray
    • Partition Array
    • Recover Rotated Sorted Array
    • Subarray Sum Closest
    • Subarray Sum Zero
  • Basic Knowledge
    • Binary Tree
    • Bit Operation
    • Heapify
    • Java Syntax
    • Monotonous Stack
    • Trie Tree
  • Binary Search
    • 1011.Capacity-To-Ship-Packages-Within-D-Days
    • 1044.Longest-Duplicate-Substring
    • 1062.Longest-Repeating-Substring
    • 153.Find-Minimum-in-Rotated-Sorted-Array
    • 162.Find-Peak-Element
    • 278.First-Bad-Version
    • 33.Search-in-Rotated-Sorted-Array
    • 34.Find-First-and-Last-Position-of-Element-in-Sorted-Array
    • 35.Search-Insert-Position
    • [50.Pow(x,-n)](Binary-Search/50.Pow(x,-n).md)
    • [69.Sqrt(x)](Binary-Search/69.Sqrt(x).md)
    • 704.Binary-Search
    • 74.Search-a-2D-Matrix
    • 785.Is-Graph-Bipartite?
    • 796.Rotate-String
    • 81.Search-in-Rotated-Sorted-Array-II
    • Count Of Smaller Number
    • Median
    • Search In A Big Sorted Array
  • Binary Tree
    • Serialize And Deserialize
      • 297.Serialize-and-Deserialize-Binary-Tree
      • 428.Serialize-and-Deserialize-N-ary-Tree
      • 449.Serialize-and-Deserialize-BST
    • 100.Same-Tree
    • 101.Symmetric-Tree
    • 1038.Binary-Search-Tree-to-Greater-Sum-Tree
    • 105.Construct-Binary-Tree-from-Preorder-and-Inorder-Traversal
    • 106.Construct-Binary-Tree-from-Inorder-and-Postorder-Traversal
    • 108.Convert-Sorted-Array-to-Binary-Search-Tree
    • 1110.Delete-Nodes-And-Return-Forest
    • 114.Flatten-Binary-Tree-to-Linked-List
    • 1145.Binary-Tree-Coloring-Game
    • 116.Populating-Next-Right-Pointers-in-Each-Node
    • 117.Populating-Next-Right-Pointers-in-Each-Node-II
    • 129.Sum-Root-to-Leaf-Numbers
    • 144.Binary-Tree-Preorder-Traversal
    • 199.Binary-Tree-Right-Side-View
    • 222.Count-Complete-Tree-Nodes
    • 226.Invert-Binary-Tree
    • 230.Kth-Smallest-Element-in-a-BST
    • 257.Binary-Tree-Paths
    • 270.Closest-Binary-Search-Tree-Value
    • 285.Inorder-Successor-in-BST
    • 337.House-Robber-III
    • 426.Convert-Binary-Search-Tree-to-Sorted-Doubly-Linked-List
    • 510.Inorder-Successor-in-BST-II
    • 543.Diameter-of-Binary-Tree
    • 617.Merge-Two-Binary-Trees
    • 652.Find-Duplicate-Subtrees
    • 653.Two-Sum-IV---Input-is-a-BST
    • 662.Maximum-Width-of-Binary-Tree
    • 669.Trim-a-Binary-Search-Tree
    • 889.Construct-Binary-Tree-from-Preorder-and-Postorder-Traversal
    • 938.Range-Sum-of-BST
    • 94.Binary-Tree-Inorder-Traversal
    • 951.Flip-Equivalent-Binary-Trees
    • 958.Check-Completeness-of-a-Binary-Tree
    • 979.Distribute-Coins-in-Binary-Tree
    • 987.Vertical-Order-Traversal-of-a-Binary-Tree
    • Search Range In Binary Search Tree
  • Bit
    • 307.Range-Sum-Query---Mutable
    • 308.Range-Sum-Query-2D---Mutable
    • 315.Count-of-Smaller-Numbers-After-Self
    • 493.Reverse-Pairs
  • Data Structure
    • Basic Calculator
      • 224.Basic-Calculator
      • 227.Basic-Calculator-II
      • 772.Basic-Calculator-III
      • Basic Claculator Iv
    • 1146.Snapshot-Array
    • 1152.Analyze-User-Website-Visit-Pattern
    • 1167.Minimum-Cost-to-Connect-Sticks
    • 1172.Dinner-Plate-Stacks
    • 1236.Web-Crawler
    • 128.Longest-Consecutive-Sequence
    • 146.LRU-Cache
    • 155.Min-Stack
    • 158.Read-N-Characters-Given-Read4-II---Call-multiple-times
    • 225.Implement-Stack-using-Queues
    • 232.Implement-Queue-using-Stacks
    • 253.Meeting-Rooms-II
    • 263.Ugly-Number
    • 271.Encode-and-Decode-Strings
    • [28.Implement-strStr()](Data-Structure/28.Implement-strStr().md)
    • 281.Zigzag-Iterator
    • 284.Peeking-Iterator
    • 295.Find-Median-from-Data-Stream
    • 314.Binary-Tree-Vertical-Order-Traversal
    • 332.Reconstruct-Itinerary
    • 341.Flatten-Nested-List-Iterator
    • 346.Moving-Average-from-Data-Stream
    • 348.Design-Tic-Tac-Toe
    • 353.Design-Snake-Game
    • 359.Logger-Rate-Limiter
    • 362.Design-Hit-Counter
    • [380.Insert-Delete-GetRandom-O(1)](Data-Structure/380.Insert-Delete-GetRandom-O(1).md)
    • [381.Insert-Delete-GetRandom-O(1)---Duplicates-allowed](Data-Structure/381.Insert-Delete-GetRandom-O
    • 384.Shuffle-an-Array
    • 41.First-Missing-Positive
    • 460.LFU-Cache
    • [470.Implement-Rand10()-Using-Rand7()](Data-Structure/470.Implement-Rand10()-Using-Rand7().md)
    • 49.Group-Anagrams
    • 523.Continuous-Subarray-Sum
    • 528.Random-Pick-with-Weight
    • 535.Encode-and-Decode-TinyURL
    • 545.Boundary-of-Binary-Tree
    • 572.Subtree-of-Another-Tree
    • 588.Design-In-Memory-File-System
    • 622.Design-Circular-Queue
    • 642.Design-Search-Autocomplete-System
    • 692.Top-K-Frequent-Words
    • 706.Design-HashMap
    • 707.Design-Linked-List
    • 729.My-Calendar-I
    • 731.My-Calendar-II
    • 759.Employee-Free-Time
    • 794.Valid-Tic-Tac-Toe-State
    • 84.Largest-Rectangle-in-Histogram
    • 843.Guess-the-Word
    • 900.RLE-Iterator
    • 937.Reorder-Data-in-Log-Files
    • 981.Time-Based-Key-Value-Store
    • 99.Recover-Binary-Search-Tree
    • Add And Search Word Data Structure Design
    • Heapify
    • Max Tree
    • Rehashing
    • Subarray Sum Zero
  • Divide Conquer
    • 102.Binary-Tree-Level-Order-Traversal
    • 103.Binary-Tree-Zigzag-Level-Order-Traversal
    • 104.Maximum-Depth-of-Binary-Tree
    • 107.Binary-Tree-Level-Order-Traversal-II
    • 110.Balanced-Binary-Tree
    • 124.Binary-Tree-Maximum-Path-Sum
    • 173.Binary-Search-Tree-Iterator
    • 218.The-Skyline-Problem
    • 236.Lowest-Common-Ancestor-of-a-Binary-Tree
    • 450.Delete-Node-in-a-BST
    • 973.K-Closest-Points-to-Origin
    • 98.Validate-Binary-Search-Tree
    • Inorder
    • Insert Node In A Binary Search Tree
    • Postorder
    • Preorder
  • Dynamic Programming
    • 1.position
      • 1048.Longest-String-Chain
      • 198.House-Robber
      • 256.Paint-House
      • 265.Paint-House-II
      • 32.Longest-Valid-Parentheses
      • 338.Counting-Bits
      • 361.Bomb-Enemy
      • 403.Frog-Jump
      • 45.Jump-Game-II
      • 518.Coin-Change-2
      • 55.Jump-Game
      • 62.Unique-Paths
      • 63.Unique-Paths-II
      • 64.Minimum-Path-Sum
      • 70.Climbing-Stairs
      • 72.Edit-Distance
      • 85.Maximal-Rectangle
      • 871.Minimum-Number-of-Refueling-Stops
      • 91.Decode-Ways
      • 97.Interleaving-String
      • 980.Unique-Paths-III
    • 2.sequence
      • Sell Stock
        • 188.Best-Time-to-Buy-and-Sell-Stock-IV
        • 309.Best-Time-to-Buy-and-Sell-Stock-with-Cooldown
      • 115.Distinct-Subsequences
      • 132.Palindrome-Partitioning-II
      • 300.Longest-Increasing-Subsequence
      • 472.Concatenated-Words
      • 516.Longest-Palindromic-Subsequence
      • 727.Minimum-Window-Subsequence
      • 801.Minimum-Swaps-To-Make-Sequences-Increasing
      • K Sum
      • Long Common Sequence
      • Maximum Subarray Iii
      • Minimum Adjustment Cost
    • Backpack Problem
      • 1155.Number-of-Dice-Rolls-With-Target-Sum
      • 322.Coin-Change
      • 416.Partition-Equal-Subset-Sum
      • Backpack Ii
      • Backpack Iii
      • Backpack
    • 区间型
      • 1000.Minimum-Cost-to-Merge-Stones
      • 1335.Minimum-Difficulty-of-a-Job-Schedule
      • 375.Guess-Number-Higher-or-Lower-II
      • 87.Scramble-String
      • Coins In A Line Iii
    • 矩阵坐标
      • 1277.Count-Square-Submatrices-with-All-Ones
      • 221.Maximal-Square
      • 741.Cherry-Pickup
    • 1049.Last-Stone-Weight-II
    • 1140.Stone-Game-II
    • 1235.Maximum-Profit-in-Job-Scheduling
    • 1320.Minimum-Distance-to-Type-a-Word-Using-Two-Fingers
    • 1406.Stone-Game-III
    • 774.Minimize-Max-Distance-to-Gas-Station
    • Longest Arithmetic Sequence
  • Graph Search
    • Word Ladder
      • 126.Word-Ladder-II
      • 127.Word-Ladder
    • 10.Regular-Expression-Matching
    • 1041.Robot-Bounded-In-Circle
    • 1066.Campus-Bikes-II
    • 1087.Brace-Expansion
    • 1102.Path-With-Maximum-Minimum-Value
    • 113.Path-Sum-II
    • 1192.Critical-Connections-in-a-Network
    • 1197.Minimum-Knight-Moves
    • 1219.Path-with-Maximum-Gold
    • 1239.Maximum-Length-of-a-Concatenated-String-with-Unique-Characters
    • 1284.Minimum-Number-of-Flips-to-Convert-Binary-Matrix-to-Zero-Matrix
    • 1293.Shortest-Path-in-a-Grid-with-Obstacles-Elimination
    • 131.Palindrome-Partitioning
    • 133.Clone-Graph
    • 1345.Jump-Game-IV
    • 1376.Time-Needed-to-Inform-All-Employees
    • 139.Word-Break
    • 140.Word-Break-II
    • 1416.Restore-The-Array
    • 17.Letter-Combinations-of-a-Phone-Number
    • 179.Largest-Number
    • 200.Number-of-Islands
    • 212.Word-Search-II
    • 22.Generate-Parentheses
    • 248.Strobogrammatic-Number-III
    • 286.Walls-and-Gates
    • 289.Game-of-Life
    • 298.Binary-Tree-Longest-Consecutive-Sequence
    • 301.Remove-Invalid-Parentheses
    • 312.Burst-Balloons
    • 317.Shortest-Distance-from-All-Buildings
    • 320.Generalized-Abbreviation
    • 323.Number-of-Connected-Components-in-an-Undirected-Graph
    • 329.Longest-Increasing-Path-in-a-Matrix
    • 364.Nested-List-Weight-Sum-II
    • 386.Lexicographical-Numbers
    • 39.Combination-Sum
    • 399.Evaluate-Division
    • 40.Combination-Sum-II
    • 417.Pacific-Atlantic-Water-Flow
    • 430.Flatten-a-Multilevel-Doubly-Linked-List
    • 437.Path-Sum-III
    • 44.Wildcard-Matching
    • 463.Island-Perimeter
    • 465.Optimal-Account-Balancing
    • 489.Robot-Room-Cleaner
    • 490.The-Maze
    • 494.Target-Sum
    • 51.N-Queens
    • 515.Find-Largest-Value-in-Each-Tree-Row
    • 524.Longest-Word-in-Dictionary-through-Deleting
    • 529.Minesweeper
    • 547.Number-of-Provinces
    • 568.Maximum-Vacation-Days
    • 675.Cut-Off-Trees-for-Golf-Event
    • 679.24-Game
    • 695.Max-Area-of-Island
    • 698.Partition-to-K-Equal-Sum-Subsets
    • 721.Accounts-Merge
    • 733.Flood-Fill
    • 737.Sentence-Similarity-II
    • 743.Network-Delay-Time
    • 752.Open-the-Lock
    • 753.Cracking-the-Safe
    • 773.Sliding-Puzzle
    • 79.Word-Search
    • 802.Find-Eventual-Safe-States
    • 815.Bus-Routes
    • 818.Race-Car
    • 854.K-Similar-Strings
    • 863.All-Nodes-Distance-K-in-Binary-Tree
    • 864.Shortest-Path-to-Get-All-Keys
    • 909.Snakes-and-Ladders
    • 93.Restore-IP-Addresses
    • 95.Unique-Binary-Search-Trees-II
    • 96.Unique-Binary-Search-Trees
    • 994.Rotting-Oranges
  • Linked List
    • Add Two Numbers
      • 2.Add-Two-Numbers
      • 445.Add-Two-Numbers-II
    • 109.Convert-Sorted-List-to-Binary-Search-Tree
    • 138.Copy-List-with-Random-Pointer
    • 141.Linked-List-Cycle
    • 142.Linked-List-Cycle-II
    • 143.Reorder-List
    • 148.Sort-List
    • 160.Intersection-of-Two-Linked-Lists
    • 19.Remove-Nth-Node-From-End-of-List
    • 206.Reverse-Linked-List
    • 21.Merge-Two-Sorted-Lists
    • 23.Merge-k-Sorted-Lists
    • 234.Palindrome-Linked-List
    • 237.Delete-Node-in-a-Linked-List
    • 24.Swap-Nodes-in-Pairs
    • 25.Reverse-Nodes-in-k-Group
    • 328.Odd-Even-Linked-List
    • 369.Plus-One-Linked-List
    • 61.Rotate-List
    • 82.Remove-Duplicates-from-Sorted-List-II
    • 83.Remove-Duplicates-from-Sorted-List
    • 86.Partition-List
    • 876.Middle-of-the-Linked-List
    • 92.Reverse-Linked-List-II
    • Remove Duplicates From Unsorted List Geeksforgeeks
  • Matrix
    • Spiral Matrix
      • 54.Spiral-Matrix
      • 59.Spiral-Matrix-II
    • 1074.Number-of-Submatrices-That-Sum-to-Target
    • 1292.Maximum-Side-Length-of-a-Square-with-Sum-Less-than-or-Equal-to-Threshold
    • 240.Search-a-2D-Matrix-II
    • 296.Best-Meeting-Point
    • 304.Range-Sum-Query-2D---Immutable
    • 311.Sparse-Matrix-Multiplication
    • 36.Valid-Sudoku
    • 363.Max-Sum-of-Rectangle-No-Larger-Than-K
    • 37.Sudoku-Solver
    • 48.Rotate-Image
    • 498.Diagonal-Traverse
    • 562.Longest-Line-of-Consecutive-One-in-Matrix
    • 723.Candy-Crush
    • 73.Set-Matrix-Zeroes
    • 835.Image-Overlap
    • 939.Minimum-Area-Rectangle
    • 963.Minimum-Area-Rectangle-II
    • 986.Interval-List-Intersections
    • Friend Circles
  • Mergesort
    • Algorithm Swap
  • Numbers
    • 1088.Confusing-Number-II
    • 13.Roman-to-Integer
    • 166.Fraction-to-Recurring-Decimal
    • 202.Happy-Number
    • 65.Valid-Number
    • 681.Next-Closest-Time
    • 780.Reaching-Points
    • 829.Consecutive-Numbers-Sum
    • 914.X-of-a-Kind-in-a-Deck-of-Cards
    • 991.Broken-Calculator
  • Other
    • 1185.Day-of-the-Week
    • 149.Max-Points-on-a-Line
    • 176.Second-Highest-Salary
    • 20.Valid-Parentheses
    • 277.Find-the-Celebrity
    • 612.Shortest-Distance-in-a-Plane
    • [8.String-to-Integer-(atoi)](Other/8.String-to-Integer-(atoi).md)
  • Permutation And Combination
    • 46.Permutations
    • 47.Permutations-II
    • 60.Permutation-Sequence
    • 77.Combinations
    • 78.Subsets
    • 90.Subsets-II
  • Queue
    • 480.Sliding-Window-Median
    • 853.Car-Fleet
    • 862.Shortest-Subarray-with-Sum-at-Least-K
    • 950.Reveal-Cards-In-Increasing-Order
  • Sort Algorithm
    • 1057.Campus-Bikes
    • 969.Pancake-Sorting
    • Bubble Sort
    • Merge Sort
    • Quick Sort
  • Stack
    • 1130.Minimum-Cost-Tree-From-Leaf-Values
    • 1249.Minimum-Remove-to-Make-Valid-Parentheses
    • 379.Design-Phone-Directory
    • 394.Decode-String
    • 402.Remove-K-Digits
    • 456.132-Pattern
    • 496.Next-Greater-Element-I
    • 503.Next-Greater-Element-II
    • 636.Exclusive-Time-of-Functions
    • 71.Simplify-Path
    • 739.Daily-Temperatures
    • 844.Backspace-String-Compare
    • 917.Reverse-Only-Letters
    • 946.Validate-Stack-Sequences
  • String
    • 1055.Shortest-Way-to-Form-String
    • 1096.Brace-Expansion-II
    • 1100.Find-K-Length-Substrings-With-No-Repeated-Characters
    • 1153.String-Transforms-Into-Another-String
    • 12.Integer-to-Roman
    • 125.Valid-Palindrome
    • 151.Reverse-Words-in-a-String
    • 161.One-Edit-Distance
    • 165.Compare-Version-Numbers
    • 168.Excel-Sheet-Column-Title
    • 171.Excel-Sheet-Column-Number
    • 205.Isomorphic-Strings
    • 214.Shortest-Palindrome
    • 242.Valid-Anagram
    • 3.Longest-Substring-Without-Repeating-Characters
    • 344.Reverse-String
    • 415.Add-Strings
    • 43.Multiply-Strings
    • 443.String-Compression
    • 459.Repeated-Substring-Pattern
    • 482.License-Key-Formatting
    • 5.Longest-Palindromic-Substring
    • 556.Next-Greater-Element-III
    • 557.Reverse-Words-in-a-String-III
    • 567.Permutation-in-String
    • 640.Solve-the-Equation
    • 68.Text-Justification
    • 726.Number-of-Atoms
    • 736.Parse-Lisp-Expression
    • 767.Reorganize-String
    • 784.Letter-Case-Permutation
    • 792.Number-of-Matching-Subsequences
    • 809.Expressive-Words
    • 819.Most-Common-Word
    • 833.Find-And-Replace-in-String
  • Toposort
    • 1136.Parallel-Courses
    • 207.Course-Schedule
    • 210.Course-Schedule-II
    • 269.Alien-Dictionary
    • 444.Sequence-Reconstruction
    • 468.Validate-IP-Address
    • Topological Sorting
  • Trie Tree
    • 1032.Stream-of-Characters
    • 1268.Search-Suggestions-System
    • [208.Implement-Trie-(Prefix-Tree)](Trie-Tree/208.Implement-Trie-(Prefix-Tree).md)
    • 336.Palindrome-Pairs
  • Two Pointers
    • 1004.Max-Consecutive-Ones-III
    • 1099.Two-Sum-Less-Than-K
    • 159.Longest-Substring-with-At-Most-Two-Distinct-Characters
    • 167.Two-Sum-II---Input-array-is-sorted
    • 26.Remove-Duplicates-from-Sorted-Array
    • 27.Remove-Element
    • 340.Longest-Substring-with-At-Most-K-Distinct-Characters
    • 42.Trapping-Rain-Water
    • 647.Palindromic-Substrings
    • 680.Valid-Palindrome-II
    • 75.Sort-Colors
    • 76.Minimum-Window-Substring
    • 88.Merge-Sorted-Array
    • Sort Colors Ii
  • Union Find
    • 1168.Optimize-Water-Distribution-in-a-Village
    • 803.Bricks-Falling-When-Hit
    • 924.Minimize-Malware-Spread
    • 947.Most-Stones-Removed-with-Same-Row-or-Column
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  • 489. Robot Room Cleaner
  • 题目地址
  • 题目描述
  • 代码
  • Approach #1 Spiral Backtracking

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489.Robot-Room-Cleaner

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489. Robot Room Cleaner

题目地址

题目描述

Given a robot cleaner in a room modeled as a grid.

Each cell in the grid can be empty or blocked.

The robot cleaner with 4 given APIs can move forward, turn left or turn right. Each turn it made is 90 degrees.

When it tries to move into a blocked cell, its bumper sensor detects the obstacle and it stays on the current cell.

Design an algorithm to clean the entire room using only the 4 given APIs shown below.

interface Robot {
  // returns true if next cell is open and robot moves into the cell.
  // returns false if next cell is obstacle and robot stays on the current cell.
  boolean move();

  // Robot will stay on the same cell after calling turnLeft/turnRight.
  // Each turn will be 90 degrees.
  void turnLeft();
  void turnRight();

  // Clean the current cell.
  void clean();
}
Example:

Input:
room = [
  [1,1,1,1,1,0,1,1],
  [1,1,1,1,1,0,1,1],
  [1,0,1,1,1,1,1,1],
  [0,0,0,1,0,0,0,0],
  [1,1,1,1,1,1,1,1]
],
row = 1,
col = 3

Explanation:
All grids in the room are marked by either 0 or 1.
0 means the cell is blocked, while 1 means the cell is accessible.
The robot initially starts at the position of row=1, col=3.
From the top left corner, its position is one row below and three columns right.
Notes:

The input is only given to initialize the room and the robot's position internally. You must solve this problem "blindfolded". In other words, you must control the robot using only the mentioned 4 APIs, without knowing the room layout and the initial robot's position.
The robot's initial position will always be in an accessible cell.
The initial direction of the robot will be facing up.
All accessible cells are connected, which means the all cells marked as 1 will be accessible by the robot.
Assume all four edges of the grid are all surrounded by wall.

代码

Approach #1 Spiral Backtracking

Time: O(4^(N - M)) && Space: O(N-M)

where N is a number of cells in the room and M is a number of obstacles, because for each cell the algorithm checks 4 directions.

/**
 * // This is the robot's control interface.
 * // You should not implement it, or speculate about its implementation
 * interface Robot {
 *     // Returns true if the cell in front is open and robot moves into the cell.
 *     // Returns false if the cell in front is blocked and robot stays in the current cell.
 *     public boolean move();
 *
 *     // Robot will stay in the same cell after calling turnLeft/turnRight.
 *     // Each turn will be 90 degrees.
 *     public void turnLeft();
 *     public void turnRight();
 *
 *     // Clean the current cell.
 *     public void clean();
 * }
 */

class Solution {
    // going clockwise : 0: 'up', 1: 'right', 2: 'down', 3: 'left'
  int[][] directions = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}};
  Set<Pair<Integer, Integer>> visited = new HashSet();
  Robot robot;

  public void goBack() {
    robot.turnRight();
    robot.turnRight();
    robot.move();
    robot.turnRight();
    robot.turnRight();
  }

  public void backtrack(int row, int col, int d) {
    visited.add(new Pair(row, col));
    robot.clean();
    // going clockwise : 0: 'up', 1: 'right', 2: 'down', 3: 'left'
    for (int i = 0; i < 4; i++) {
      int newD = (d + i) % 4;
      int newRow = row + directions[newD][0];
      int newCol = col + directions[newD][1];

      if (!visited.contains(new Pair(newRow, newCol)) && robot.move()) {
        backtrack(newRow, newCol, newD);
        goBack();
      }
      // turn the robot following chosen direction : clockwise
      robot.turnRight();
    }
  }

  public void cleanRoom(Robot robot) {
        this.robot = robot;
    backtrack(0, 0, 0);
  }
}
https://leetcode.com/problems/robot-room-cleaner/